S32 And Now for Something Completely Different!

Aimo has re-invented FIFA Dave - originally an NPC - to make him more his own, and he now is/has always been Timo Mäkinen.  The major difference so far is that Timo greatly dislikes non-humans. This session was a bit of a challenge for Timo!

Talos/District 268/Spinward Marches, 276/1106

In the next three days, the Cats found their reputation and credit on Talos to be in very good order; even the normally standoffish Talosians were very happy to trade with them on quite generous terms. 


Coriolanus the Hiver

Ithklur and Human
As they were loading passengers on the second day, a ship of unusual design came in to land nearby and they were approached by a very unusual group from it. Two heavily armed seven-foot humanoids who the ship’s library identified as Ithklur. Behind them trundled a small rectangular wheeled robot, and in the middle of the group was a Hiver. A humanoid robot with blue plastic casings brought up the rear. 

The group approached the Long Walk and signals for business as the ship was buttoned up against the thin atmosphere. The Ithklur took up bodyguard positions and watched everyone and everything like hawks. Nevada and Feng, both armoured, went down to see what they wanted; Timo lurked on the bridge, gazing distrustfully at the aliens below and making unwelcoming gestures through the viewports.

The Hiver wiggled its ‘fingers’ in their speech, and the humanoid robot translated.  “Salutations, crew-club of the human ship Long Walk. I am Coriolanus, a Hiver as you can see. I have a shipping contract offer for you if you are interested. I understand you are registered out of Collace and travelling to Glisten and back?” Feng and Nevada looked at each other and gestured for the robot to carry on.

“I would like to book passage on your ship for my robot, Vespasian, here,” the robot pointed to itself at this point, “to Glisten and back to Collace, where I will meet you to collect him. My navigator tells me that comes out at eight Jumps. Rounding the usual price of that up a bit, I would like to offer Kcr65 per Jump for the passage, totalling KCr520. He would require a stateroom and a standard power outlet for recharging, but no baggage allowance - beyond a small toolkit  - or food obviously. At each stop he would require one day of shore leave to deliver messages and conduct business for me, assuming this is safe and possible. Are you interested?”


Vespasian
There was much debate about this. Nevada made very sure to press for assurances that the robot would do nothing illegal at any of the stops, and were only slightly reassured by the confirmation of this and of Vespasian’s possession of Asimov Circuits. Coriolanus was quite happy for the crew to scan the robot any way they fancied to check for weapons or other problems, though he drew the line at any attempt towards dismantlement.  On discovering that he was programmed to play Poker, Feng became quite keen to take him along. Wombat was also keen, as with his interest in robotics he wanted to try and learn about him. Hivers were known to make the best robots in known space. 

Finally, to Timo’s disgust, the deal was made and Vespasian boarded the ship.

Jumpspace, Talos-Mertactor/District 268/Spinward Marches, 281/1106

Over the next few days, Vespasian proved an unobtrusive and pleasant travelling companion, co-operative in remaining in assigned areas of the ship and helpful if requests were made of him.  Timo remained deeply distrustful and established a habit of trying to bounce peanuts off the robot; Wombat was adamant that nothing secret or proprietary should be disclosed to him, regarding him as a spy - or at least an agent. He was also rather awed by the sophistication of the machine; compared to Vespasian their shipboard robots were dull as clods. Feng spent considerable time in conversation with him, seeking to understand and gain angles of control over his pseudopersonality. There were times, however, when she had the nagging feeling that Vespasian was doing the same to her, and possibly with more success.

Deep Space, near Mertactor/District 268/Spinward Marches, 281/1106

Four days and six hours into the jump, with no warning, there was a hideous lurch – both physical, and felt deep in the psychology as reality shifted unwillingly. Alarms blare all over the ship and the PCs’ comm units announce “Abnormal Jump Exit. Repeat: Abnormal Jump Exit”. Nevada, on the bridge, goggled as the grey nothing of Jumpspace was violently replaced by the stars of realspace  - and by pink.


The best difference AI could produce
The ship was spinning slowly in both vectors, and a few seconds later a bizarre sight met the eyes of those looking out. A vast … difference spread across the starfield, reported by the glitching sensors to be around a hundred kilometres long and ten high; it was disturbingly eye-shaped. Beyond it appeared a starfield that did not correspond with that around it; the whole thing was suffused with some bizarre pink radiance. 


Polixenes looks a bit like this but without the lake, obviously
Between them and it, apparently after emerging from it, was a small spacecraft, 100 tons or so, of a more or less normal appearance. It was tearing away from the difference, and its single turret was blasting fire back the way it had come.  Its whole aspect projected a frantic, desperate air. Beyond it, something vast and dark moved up to the difference from the other side, starting to force its way through – it was actually bigger than the rift. Its shape was indistinct, but massive weapons were firing on the fleeing vessel. As they watched, it took a hit, and a cloud of hydrogen ice announced destroyed fuel tanks, though the turret kept firing and other signs of power were visible. They must have been running on batteries, but Wombat shook his head slowly. No batteries known to Imperial science that could fit in a ship that size could sustain that much output.

The whole EM spectrum was awash with radiation and external communication was at first impossible.  Gradually, the pink mist was receding, and communications began to be picked up from the fugitive vessel. The transmissions were in plain speech, although the accent was extremely peculiar. “Unknown Hume ship, this is the Polixenes, requesting help. Is this a Safe system? C’mon, you Humes, we probably haven’t got a lot of time!” The Cats looked at each other. Humes? Safe?


Feaysen
While all this was going on, the ship’s passengers were not surprisingly in a state of some panic. Feng had Feaysen working to calm them down,  and Vespasian joined in on this, his calm and confident demeanour helping a great deal. Several were throwing up and most were convinced that they were all dead through a misjump.  This ceased when Timo found him and levelled a gauss rifle at him, demanding to know what he had done to the ship. It was some time before he was prepared to believe that whatever had happened, the Hiver robot wasn’t responsible; and he still wasn’t happy about it.

Wombat wasn’t sure they weren’t, but on reaching engineering he was startled - and relieved - to find that the normal damage of a misjump seemed absent. Nevada reported that - rather than the usual draining of fuel caused by a misjump - the ship’s Jump tanks were three-quarters full. It looked as if they might survive and be able to jump for their destination - assuming they could work out where they were now. Wales set the astrogation computer to collecting sensor readings from major stars to begin to work this out.


Captain Volt is very clearly in command, and seems a little older and more serious than the others. He does most of the talking, though the others chip in freely.
At that moment the pink mist disappeared - and the great eye-shaped rift slammed shut. The dark shape that had been trying to shoulder through it exploded into a vast cloud of vapour-ice and tiny fragments, cut in half by the closing of the difference. The airwaves cleared and communications were easy again. Video was established and the Cats got the first look at the people they’d encountered. It was a bit of a shock.

The four crew of the Polixenes were wiry, tough-looking humanoids about three feet high with enormous ears and large, expressive eyes. The ship was clearly designed for human sized crew (Humes? Possibly) and adaptations had been made to the control stations to allow the current crew to operate it.  On seeing Nevada and Feng, they seemed to relax a bit; “Oh, good, you are Humes. Is this a Safe system? We’re dead in space here, and would really appreciate a rescue.”  As the conversation continued, Nevada swung the Long Walk around to pursue the hurtling vessel, and managed to catch her up, dock on, and turn her around for a deceleration burn.  After establishing some ground rules, the hatches were opened and the crew of the disabled ship were transferred to the Long Walk, turning in their arms as they came. These consisted of laser rifles and pistols sized for the aliens but with no external power packs - run from very small internal batteries. A power feed was hooked up, allowing the grav and life support to be restarted on the Polixenes

The crew introduced themselves, referring to themselves as Shortnings - a race none of the Cats and none of their computers had ever heard of. It seemed that their race was one of an alliance calling itself the Free; also including “the few remaining” Humes, the Elan and The Torn of God... again, blank. Likewise, the Shortnings did not recognize the Imperium, or Zhodani or anything about the Cats’ Known Space.  The Free were engaged in a desperate war with a race they called the Skvan ... and were losing, badly, year on year. 


Prex is the engineer, and his everpresent goggles seem to have an infinite number of settings. Tools, gadgets and spare parts are strung all over him and he carries a roll-bag with more. He’s generally a bit detached as if he’s thinking of something else, unless the conversation is technical.
Wombat and the Shortning engineer Prex went back over to the Polixenes, to collect a dump of the ship’s stats and database as well as a few more items. As they were preparing to leave, Wombat mentioned the pink mist, and Prex’s eyes widened behind his goggles. “I nearly forgot the Thing!” he cried, and dashed into the drive room, pulling a small domed object off the Jumpdrive and shoving it into his pocket. “What’s that?” asked Wombat. “Oh, Maedhlyn gave us this,” said the engineer. “A Hume scientist, brilliant, erratic, not given to explanations. Said were were to use it in dire need. Slapped it on as we were ambushed by the Skvan. It went all pink, that thing appeared, we flew into it - and here we are.” Wombat frowned. “How does it work?” Prex shrugged. “Not a clue” he admitted.

When Wombat enquired about the batteries, Prex picked up a small battery-powered device and took it along, happy for the Humes to take a look at it. 

In the lounge similar conversations were going on. Volt had explained that the Shortnings were glad to be somewhere out of the reach of the Skvan, but would want to go back if they could; they were soldiers in an existential war and felt their duty strongly. However, this was not going to be immediate; even if their ship was repaired, they were unclear how to get the Thing to operate again. Their ideal outcome was to recruit assistance in what they now knew to be a completely different universe to aid in their fight. Feng shook her head. “What have you that’s valuable?” Volt produced some acrylic coins, but they had no meaning to the Cats. “What else do you value?” he asked. The list wound down to Lanthanum, and he perked up. “What, hull grid metal? Yeah, we carry spare of that, couple of tons I think.” Nevada blinked slightly; there were few things more valuable. An agreement was made to sell it on their behalf to fund repairs and maybe more. 


Crash is the Astrogator and also the Steward. He’s rather gentle and not a personal fighter, though completely committed to the ship and her crew.
With the Polixenes powered down and a beacon set to respond if pinged when they came back, they were ready to try and escape the empty space they were in. Wales had pinpointed their location as around three-quarters of the way between Talos and Mertactor; which nailed down the proof that this was not a misjump, but simply an early exit from Jump. Impossible as far as anyone knew. A new plan was built and the Long Walk very cautiously edged back into Jumpspace.

Jumpspace, Talos-Mertactor/District 268/Spinward Marches, 281-288/1106

During the Jump, the process of getting acquainted continued. Wombat did a very careful medical examination, finidng the Shortnings very compatible with most human foods and environments. Their metabolic rate, however, was terrifying, and he reckoned that wounds on them would bleed like fire hydrants, but that they would be careful of incredible bursts of speed at need. Being small, they could comfortably quad-bunk in one of the Long Walk’s staterooms.

Wales and the Shortning astrogator Crash had been comparing their respective starmaps for a while when Crash suddenly clicked his fingers, reached out and turned his datapad upside down. The maps matched exactly! All the names and borders were different, but check after check tallied the similarities. Astrographically, the two universes seemed entirely identical.... except that wherever the Ancients had wrought planet-level destruction in Known Space, that damage was absent in Free Space. They had never produced Ancients. The diaspora of their races was entirely a product of their own exploration.


Scum is the gunner and the most aggressive of the four, unlikely to back down if challenged and usually up for a fight. He acknowledges Volt’s authority though he’s not above arguing with him. He will go to great lengths to protect his crewmates.
Most of their technology was roughly comparable to Imperial, though robots seemed not to be a significant thing and they were very impressed with Vespasian and the Panthers. However, their battery tech was massively better, and if they had an asset to trade for possible help, this was it. The Cats debated where to take this, with their old friends at Tyrex Walkers a strong candidate. Loyalty tugged at them to suggest the Imperium might benefit from it; but the Imperium had been around a long time and was in no means the desperate straits the Free were. Maybe later. 

Even more tricky was the Thing. No-one knew how it worked. If it ended up in Imperial hands it might sit in a lab for a couple of hundred years before it was seriously looked at. Possibly worse was the prospect of success; at worst, a portal opened to allow the Skvan into Known Space. Making it work might be as simple as letting it recharge or as complicated as it was possible to get.

Privately, the Cats discussed what to do with their new friends. In theory, as retired Imperial service personnel, they should report them to the authorities. However, it seemed very likely that they would be taken control of, probably not unkindly, and studied and questioned and investigated and probably never seen again. If they were to be helped, they had to be kept as hidden as possible. Their ship was a problem, but the IISS might be prepared to repeat what happened with the Long Walk and help register it to the Cats, who could “sell” it to the Shortnings for a credit or two.

 

 

 

 


Mertactor/District 268/Spinward Marches/Third Imperium, 288/1106

Mertactor is occasionally referred to as The Gatekeeper of Glisten, as it is the spinwardmost Imperial planet along the length of the Glisten Arm. Before it is Egypt, Overnale, and Glisten itself—beyond it lies District 268, the Wild West of charted space. 

Descended from working-class deportees, Mertactans are proud of their uncompromising heritage. Mertactans tamed the wilds of their planet, forging an advanced and forward-thinking society. And, as befits any cosmopolitan world, the fashion and culture of Mertactor are heavily influenced by visiting merchants and adventurers. "Anything goes," is the motto on Mertactor. One will find visiting travellers sporting anything from traditional Vilani lagaash robes to the virtual nudity of Glistenite tailored vaccsuits. The jaded Mertactans are nonchalant and accepting of such diversity. Human powered flight is a popular leisure activity.

Within the last 80 years, the rimward encroachment of Aslan ihatei has had an interesting effect on the mercantile subculture. Disputes between trading companies are now frequently resolved by dueling. Unfortunately, the Aslan code of honor is absent in Mertactan dueling. Shooting or stabbing one's opponent in the back or poisoning his food the evening before the duel is not uncommon. Visiting free traders should not fear, however. Oddly enough, the virulence shown by one fellow Mertactan trader to another is not extended to offworlders. It is thought that a general sense of pity for the poorly trained foreign trader makes him unworthy of such treatment. The prevailing attitude is "if he's not Mertactan, he's no good at trading anyway!" Though you'll never hear a Mertactan say this in public.

Landing at Mertactor downport can be a harrowing experience. The unregulated close orbit and airspace of the planet are subject to more accidents per capita than any other planet in the sector.


Starport Shopping

The Thing
Mertactor was also the site of a large Scout base, and perhaps to their surprise they discovered that their fame had preceded them.  They were very much well regarded, and managed to secure a very good deal on the replacement missiles for their turrets.  Passengers were unloaded, and cargo sold - including the Shortnings’ lanthanum which attracted a very good price given Mertactor’s active shipyards - after which they and Vespasian set out to explore the planet while Wombat did the required drive checks.  Nevada purchased the collapsible fuel tanks they’d need to get the Polixenes back to where repairs could be done.

The Cats had been out of the Imperium for some time, and it was nice to see some of the familiar chains, and grab a burger at one of their old favourites. 

Rather to their surprise, the shore leave party came back - the Shortnings clutching souvenirs and rather impressed by their first Imperial planet, Vespasian calm and polite as ever, announcing that his objectives had been completed.  With the passengers for Mertactor unloaded, they ship was duty bound to Mille Falcs before heading back for the Polixenes.

 


Mille Falcs/District 268/Spinward Marches/Third Imperium, 296/1106

Mille Falcs is one of only two Imperial systems in the subsector and is administered out of Glisten.

Mille Falcs is under military rule and has both a scout and a naval base. The latter houses a small force of older patrol vessels and escorts, backed up by a couple of old destroyers — officially a detachment of the Glisten force but operated independently.

Mille Falcs and Mertactor (Spinward Marches 1537) are used as a regional base for those Imperial firms trading into District 268.
With an Imperial Naval Base and a high Law Level, Mille Falcs was a fair bit more strict than other places they’d been. For the first time, their usual airy declaration that the Long Walk was an ex-Vargr Corsair vessel was stringently checked into, and Nevada had a rather tense couple of hours exchanging messages with the Navy as they skimmed and headed in-system. Finally the Navy were satisfied, and the ship was allowed to proceed and dock.

The last of their passengers were delivered, and the decision was taken to take no more on until the issue of the Shortnings was resolved.  Then the ship was ready to head back to retrieve the Polixenes.

Session Date: Jul 30th, 2024 (213/4048)